Main Page | Namespace List | Class Hierarchy | Alphabetical List | Data Structures | File List | Namespace Members | Data Fields | Globals

borqueror.cpp

Go to the documentation of this file.
00001 #include "borqueror.h"
00002 
00003 #ifdef _DEBUG
00004 #       pragma comment( lib , "arsd.lib" )
00005 #else
00006 #       pragma comment( lib , "ars.lib" )
00007 #endif
00008 
00009 
00010 const int TofMain( const int argc , char **argv )                       
00011 {                                                                                                                       
00012 #ifdef WIN32                                                                                            
00013 #       ifdef _DEBUG
00014         // Get current flag
00015         int tmpFlag = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG );
00016         // Turn on leak-checking bit
00017         tmpFlag |= _CRTDBG_LEAK_CHECK_DF;
00018         // Turn off CRT block checking bit
00019         tmpFlag &= ~_CRTDBG_CHECK_CRT_DF;
00020         // Set flag to the new value
00021         _CrtSetDbgFlag( tmpFlag );
00022 #       endif
00023 #endif                                                                                                          
00024         extern ArsApplication *_mainApp_;                                               
00025         
00026         _mainApp_ = (ArsApplication *)new Borqueror( argc , argv );             
00027         _mainApp_->Init();                                                                              
00028         _mainApp_->Exec();                                                                              
00029         int ans = _mainApp_->ExitCode();                                                
00030         delete _mainApp_;                                                                               
00031         
00032         MessageServer   *ins = &MessageServer::Instance();              
00033         if( ins )                                                                                               
00034                 delete ins;                                                                                     
00035         ins = 0;                                                                                                
00036 
00037         return  ans;                                                                                    
00038 }
00039 
00040 Borqueror::Borqueror( const int argc , char **argv )
00041 : ArsApplication( argc , argv )
00042 {
00043 }
00044 
00045 Borqueror::~Borqueror( void )
00046 {
00047 }
00048 
00049 void Borqueror::GenDefaultCfg( void )
00050 {
00051         Cfg::Handler &h = Cfg::GetCfg();
00052 
00053         h.SetCfgColorHex( "Ars" , "text_color" , RGBColor( 0x50 , 0x90 , 0x60 ) );
00054         h.SetCfgColorHex( "Ars" , "back_color" , RGBColor( 0x20 , 0x50 , 0x20 ) );
00055 
00056         const SDL_VideoInfo *vidInfo = SDL_GetVideoInfo();
00057         SDL_Rect **scr = SDL_ListModes( vidInfo->vfmt , SDL_FULLSCREEN | SDL_HWSURFACE | SDL_ANYFORMAT );
00058         
00059         if( !SDL_VideoModeOK( scrW , scrH , 32 , SDL_FULLSCREEN | SDL_HWSURFACE | SDL_ANYFORMAT ) )
00060         {
00061                 Ars::ArsApplication::scrW = scr[0]->h;
00062                 Ars::ArsApplication::scrH = scr[0]->w;
00063         }
00064 
00065         h.SetCfgInt( "SetupScreen" , "PlayIntro" , 1 );
00066         h.SetCfgInt( "SetupScreen" , "ScreenW" , scrW );
00067         h.SetCfgInt( "SetupScreen" , "ScreenH" , scrH );
00068         h.SetCfgString( "SetupScreen" , "ScreenTitle" , "BorQueror" );
00069 
00070         h.SetCfgFile( "Paths" , "Fonts" , "./data/fonts/Fonts.cfg" );
00071         h.SetCfgFile( "Paths" , "Dlg-1024x768" , "./data/dlg-1024x768.cfg" );
00072         h.SetCfgFile( "Paths" , "Dlg-1280x1024" , "./data/dlg-1280x1024.cfg" );
00073         h.SetCfgFile( "Paths" , "Images" , "./data/Images/Images.cfg" );
00074         h.SetCfgFile( "Paths" , "Animate" , "./data/Animate/Animate.cfg" );
00075         h.SetCfgFile( "Paths" , "Sounds" , "./data/Sounds/Sounds.cfg" );
00076         h.SetCfgFile( "Paths" , "Saves" , "./data/saves/" );
00077         h.SetCfgFile( "Paths" , "AI" , "./data/AI/AI.cfg" );
00078         h.SetCfgFile( "Paths" , "Generator" , "./data/AI/generator.cfg" );
00079         h.SetCfgFile( "Paths" , "PlanetInfo" , "./data/AI/PlanetInfo.cfg" );
00080         h.SetCfgFile( "Paths" , "GenStars" , "./data/AI/genstars.cfg" );
00081         h.SetCfgFile( "Paths" , "GenPlanets" , "./data/AI/genplanets.cfg" );
00082         h.SetCfgFile( "Paths" , "Colony" , "./data/AI/colony.cfg" );
00083         h.SetCfgFile( "Paths" , "General" , "./data/AI/General.cfg" );
00084         h.SetCfgFile( "Paths" , "lcars" , "./data/lcars/lcars.cfg" );
00085 
00086         h.Flush();
00087 }
00088 
00089 void Borqueror::Init( void )
00090 {
00091         ArsApplication::Init();
00092 
00093         Cfg::Handler    &h = Cfg::GetCfg();
00094         frame = new MainGame( XRect( 0 , 0 , h.GetCfgInt( "SetupScreen" , "ScreenW" ) , h.GetCfgInt( "SetupScreen" , "ScreenH" ) ) , 
00095                         h.GetCfgString( "SetupScreen" , "ScreenTitle" )  );
00096 }
00097 
00098 

Generated on Fri Dec 5 04:05:59 2003 for Borqueror by doxygen 1.3.3