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00015 #if !defined( __BORQUEROR_H__ )
00016 #define __BORQUEROR_H__
00017
00018 #include <SdlArs.h>
00019 #include <fstream>
00020 #include <iterator>
00021 #include <iostream>
00022 #include <iomanip>
00023
00024 #include "newran.h"
00025 #include "Thread.h"
00026 #include "ProbaHolder.h"
00027 #include "expr.h"
00028
00029 using namespace Ars;
00030
00031 class Borqueror: public ArsApplication {
00032 private:
00033
00034 public:
00035
00036 Borqueror( const int argc , char **argv );
00037
00038 virtual ~Borqueror( void );
00039
00040 virtual void GenDefaultCfg( void );
00041
00043 virtual void Init( void );
00044 };
00045
00046 #include "bqbase.h"
00047 #include "maingame.h"
00048 #include "parameters.h"
00049 #include "mainload.h"
00050 #include "mainsave.h"
00051 #include "Game/playgame.h"
00052 #include "Game/galaxy.h"
00053 #include "Game/starsystem.h"
00054 #include "Game/planet.h"
00055 #include "Game/gameitfc.h"
00056 #include "Game/galaxyscreen.h"
00057 #include "Game/starsystemobject.h"
00058 #include "Game/starinfodlg.h"
00059 #include "Game/planetinfodlg.h"
00060 #include "Game/colony.h"
00061
00062 enum eRsrsId
00063 {
00064 eMainDialog = 1,
00065 eMainCredits = 2,
00066 eLoadGame = 3,
00067 eSaveGame = 4 ,
00068 eRetire = 5 ,
00069 eHallOfFame = 6 ,
00070 eParameters = 7,
00071 eProgress = 8,
00072 ePlayGame = 9,
00073 eStarInfoDlg = 10 ,
00074 ePlanetInfoDlg = 11 ,
00075
00076 eLast = 12
00077 };
00078
00079 #define GAME_USER 0x200
00080
00081 #define SAVE_GALAXY (GAME_USER +1)
00082 #define LOAD_GALAXY (GAME_USER +2)
00083 #define SAVE_SPECIES (GAME_USER +3)
00084 #define LOAD_SPECIES (GAME_USER +4)
00085
00086
00087 #endif