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Borqueror is a free, GPLed, civilization-like strategy game based around the Star Trek universeScreenshots and lots of updatesMarch 16, 2004A huge amout of improvement, vessels are mostly implemented now.Linux works much better now, fixed most of te problems We now have screenshots up (well.. ok.. only one) Source documenation with DoxygenDecember 5, 2003The documenation is now available from the docs section. Generated from the newest CVS available today.Website is doneNovember 29, 2003The new website is done. Tell us what you think. Check out the mailing lists section.New website candidateNovember 27, 2003This is a future replacement for the Borqueror website found at http://borqueror.assimsoft.com/ Please email your suggestions and opinions about it to teval@myrealbox.com Thank you :)** Developers page is now up The move from Allegro to SDL is finishedNovember 3, 2003The new BorQueror (using SDL) is released, merely a welcome screen but a lot of code has been developed.We still need a lot of graphics and of course a huge amount of critics, well it is not easy to criticize something that hardly does anything! On the SourceForge site you'll find the DLLs and the includes. T'Eval is in the middle of porting the code to Linux, and Eagle21 is looking for a way to make it easier to write code that works on both platforms. We'd like to hearly invite anyone to join the project, or to have a look at it, and to tell us what they think, or help develop some graphics, or the game itself. Moving from Allegro to SDLSeptember 30, 2003Right now, progress are mainly concentrated on the environment for development.We've have decided to redo the whole thing with SDL, abandoning allegro. The project still needs help for the game: graphics and also programming development. We're a friendly bunch, so just drop any of us an email. Around the end of October, a resource construction set will be available. This will streamline how the GUI works. See past announcements |