#include "borqueror.h"
#include "maincredits.h"
#include "halloffame.h"
#include "retire.h"
#include "parameters.h"
#include "continue.h"
Include dependency graph for maingame.cpp:
Go to the source code of this file.
Data Structures | |
class | InitEcoZone |
class | InitGalaxyScreen |
class | InitPlanetInfo |
class | InitPlanetSize |
class | InitSpecies |
class | InitStarInfo |
class | InitStarName |
Functions | |
Galaxy & | GetGalaxy (void) |
PlayGame & | GetGame (void) |
Window * | bqObjectCreate (const icstring &name) |
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Definition at line 23 of file maingame.cpp. Referenced by MainGame::SetupWindow().
00024 { 00025 Ars::Window *ans = 0; 00026 00027 if( name == "GameItfc" ) 00028 ans = new GameItfc(); 00029 else if( name == "GalaxyScreen" ) 00030 ans = new GalaxyScreen(); 00031 else if( name == "StarSystem" ) 00032 ans = new StarSystemObject(); 00033 else if( name == "SunImage" ) 00034 ans = new SunImageObject(); 00035 else if( name == "PlanetImage" ) 00036 ans = new PlanetImageObject(); 00037 return ans; 00038 } |
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Definition at line 11 of file maingame.cpp. References MainGame::galaxy. Referenced by Parameters::CreateGalaxy(), MainGame::EnableWindow(), GalaxyScreen::evMouseLClick(), GalaxyScreen::evMouseMove(), Galaxy::Load(), GalaxyScreen::ResetGalaxyDisplay(), LoadGalaxyData::Run(), and GalaxyScreen::ShowTip().
00012 { 00013 return *MainGame::galaxy; 00014 } |
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Definition at line 17 of file maingame.cpp. References MainGame::game.
00018 { 00019 return *MainGame::game; 00020 } |